The flipside of that is that there's no real narrative context for the game no epic quest for justice or heroism. The bite-sized nature of the game makes it ideal for dip-in and dip-out play, which is great for a quick solo bash or a pressed-for-time multiplayer session. So far I've not found the combat to be the deepest example of its type but it's very early days for my plucky fightman, and I will say that in tougher fights I've found myself dodging around a lot more than I ever did in Torchlight (a game I enjoyed, but in which I spent 75% of my time holding down Shift). ![]() It's perhaps not to everyone's taste but it does make for a clean and focused style. The game has a charming blocky look it's an aesthetic 3 Sprockets used previously in Cubemen. I've put a little time into the game certainly not enough for a full-on Wot I Think but enough for a small Some Thinks I Had. 3 Sprockets are promising "over 100 hours of unique gameplay", and if the game takes off then I'm confident there'll be rather more than that. The majority of these adventures are community-sourced, built using the in-game Adventure Construction Kit. And what it's really about is undertaking bite-sized adventures in small levels, explored through a tile-based overworld from your home base. The dragon, though, is a sideline to what Fight The Dragon is really about. You can choose not to fight it, but it will most definitely choose to fight you. There isn't much of a choice around the dragon, sadly. It is, as you may have gathered, titled Fight The Dragon. Melbourne-based developers 3 Sprockets launched their new hack 'n slash RPG last week. What a jolly time we would have, the dragon and I. ![]() And then the dragon and I would fly about, incinerating the unpleasant and laughing about it. Be honest now: if you were given a choice between fighting a dragon versus not fighting a dragon, what would you choose? I would choose not to fight the dragon.
0 Comments
Leave a Reply. |